Life Attributes

The system contains five life attributes that each player needs to keep track of: Health, Stamina, Fatigue, Sickness, and Blood. Should any attribute fall too low, it will affect the others. 


 HEALTH

Displays the actual/remaining percentage of hit points and can be affected by combat or interacting with any of the game objects “ruins, spikes, traps”.


 STAMINA

The power source, simulating limits that provide a level of realism.  Energy can be affected by hits, jump, run…etc. 


 FATIGUE

The feeling of getting tired, players get tired from activities, they may need some rest.


 SICKNESS

The feeling of getting sick and needing medications.


 BLOOD

The red liquid that circulates in the arteries and veins of all species. Blood can be affected by combat or interacting with any of the game objects “ruins, spikes, traps”.